Arabian Adventures (AL-QADIM) [Jeff Grubb, Andria Hayday] on * FREE* shipping on qualifying offers. Magic carpets, ghoulish vixens, genies. Arabian Adventures is an expansion for 2nd edition AD&D. It covers new rules and atmosphere for running an Arabian campaign. The specific campaign area. References Edit. ↑ Shannon Appelcline. Al-Qadim: Arabian Adventures (2e). Dungeon Masters Guild. Retrieved on

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Al-Qadim: Arabian Adventures – Wikipedia

adventurws Wake of the Ravager Arzbian Sun Online: Detwiler’s excellent article “Campaign Journal: Retrieved from ” https: But what of that? There is no attempt at all to describe what you actually do in an Al-Qadim campaign: Dark Sun Dark Sun: Dragonlance Forgotten Realms Greyhawk Ravenloft. Each kit includes benefits, hindrances, and discussion of the kit’s societal role in the desert of Zakharathe Land of Fate. Dragonlance deities Forgotten Realms deities Greyhawk deities.


Shattered Lands Dark Sun: The Gorgon’s Alliance Planescape: The Al-Qadim rulebook’s gold page borders, elegant endpapers, and six full color plates made a striking impression.

Views Read Edit View history. This lack was remedied, in part, only in earlyin Gregory W. Dark Alliance Baldur’s Gate: Yet for all their beauty, these pages only rarely describe the elements of Arabian adventures—the causes that assassins die for, the bargains that genies make, ambitions and aspirations of PCs, and the arsbian of Arabian folktales.

Beholder Drow dark elf Githyanki Illithid mind flayer Lich.

Arabian Adventures Al Qadim Ad&d 2nd Edition

Arabian Adventures offers over 40 pages of player character kitsincluding the sha’irbarber-thieves, beggar-thieves, and other rogues, as well as other characteristically Arabian roles such as merchants, moralistic priests, hakimas wise womenmystics, mamluks, corsairs, and elemental wizards.

We must presume that developing a fantasy equivalent of Allah would offend Muslims, whereas compromising Islamic culture with a polytheistic hodgepodge is just fine. Just as important, the Al-Qadim line marked the first time TSR used one artist for interior illustration throughout a whole line: The Genie’s Curse Birthright: It’s hard enough justifying elves and dwarves in this setting, and there’s a worse lack.


Though pretty, it lacks a distinctive writing style and sense of atmosphere.

Would you want an Arabian role-playing campaign that didn’t include them? Arabian Adventures Galore” in Dragon Magazine Original and ingeniously balanced, the sha’ir class gains its arabiwn appeal from the role-playing opportunities inherent in negotiating with a genie or a dimwitted familiar. Pages to import images to Wikidata.

The most creative of these, the signature class of the Al-Qadim world, remains the sha’ir, the wizard who gets his magic by sending a genie or elemental familiar to fetch spells. From Wikipedia, the free encyclopedia. European translators introduced both Ali Baba and Aladdin as spurious additions to the Nights, back in the s.